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Semester 1

Introduction to 3D modelling (DESI08074)







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This course may incur additional costs for materials and/or field trips. **Please note that Design courses have extremely limited spaces available, and are very popular, so students cannot be guaranteed a space in any Design course.** These enrolments are managed strictly by the Visiting Student Office, in line with the quotas allocated by the department, and all enquiries to enrol in these courses must be made through the CAHSS Visiting Student Office. It is not appropriate for students to contact the Design department directly to request additional spaces.

Course Summary

This course will bring students to a working competence with 3D modelling software using two separate packages, (the actual packages used will be subject to availability and appropriateness for the projects that comprise this course).

Course Description

This is a basic course, no previous animation experience is necessary, but working visually, representationally, shouldnt be being experienced here for the first time. This course will cover the following: Historical overview of CGI theory and practice; CGIs context within Design and the Creative Industries; Ethical and production Issues around reality; Introduction to working with Sketchup; Working with existing content in Sketchup; Collaborative practices within Sketchup, model sharing etc; Working with stylebuilder within Sketchup; Geolocation of Sketchup models within Google Earth; Transferrable file formats, exporting to other packages; Limitations of Sketchup; Introduction to 3DS Max Interface; Access to support groups and free software; Poly modelling with primitives; Sub object modelling; Modifiers and the modifier stack; Arrays, and referenced objects; Working with images and UV mapping; Unwrapping and modifying UV coordinates; Basic lightingRendering images and video; Stereolithography formats for 3D printing; Where to go next. This will be delivered in a series of lectures, seminars, demonstrations and workshops. This course will endeavour to help the students to an understanding of multiple 3D software applications, how those applications can exchange information, and help them to use software in an appropriate way to virtualise other potential physical outcomes. Its main objective is to help the students to a lack of bias about software that will move them to a more considered evaluation of individual pieces of softwares' fitness for purpose based upon the task at hand. As an indicative pairing of projects (i.e. the actual projects and named software used here might change based upon availability, opportunity, and topicality.) the students could be working to create a model of a piece of public art, to a massive scale, and then situating it within a researched actual location via Google Earth so that its relative visual impact upon that location can be understood. This would be supplemented with a project using 3DS Max to explore slightly more advanced methods of modelling and texturing. Evaluation of and reflection upon 3D techniques will take place in an online design journal maintained by each student.

Assessment Information

Written Exam 0%, Coursework 100%, Practical Exam 0%

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