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Informatics: IPAB: Robotics, Computer Vision, Computer Graphics and Animation

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MPhil Informatics: IPAB: Robotics, Computer Vision, Computer Graphics and Animation - 4 Years (Part-time)
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MPhil Informatics: IPAB: Robotics, Computer Vision, Computer Graphics and Animation - 2 Years (Full-time)
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MSc by Research Informatics: IPAB: Robotics, Computer Vision, Computer Graphics and Animation - 1 Year (Full-time)
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MSc by Research Informatics: IPAB: Robotics, Computer Vision, Computer Graphics and Animation - 2 Years (Part-time)
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PhD Informatics: IPAB: Robotics, Computer Vision, Computer Graphics and Animation - 6 Years (Part-time)
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PhD Informatics: IPAB: Robotics, Computer Vision, Computer Graphics and Animation - 3 Years (Full-time)
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Individual programme fees are linked above. For detailed information on fee status, policies, payment and funding opportunities see:

Contact information
School of Informatics Graduate School
Phone: +44 (0) 131 650 3091
Fax: +44 (0) 131 651 5630
Email: phd-admissions@inf.ed.ac.uk
Address: School of Informatics Graduate School
The Forum
Crichton Street
Edinburgh
EH8 9AB

The Institute of Perception, Action and Behaviour (IPAB) focuses on how to link computational perception, representation, transformation and generation processes to external worlds, in theory and in practice.

This link is vital to areas like bio-mimetic robotics, computer-based generation of external phenomena, such as images, music or actions, and agent-based interaction within computer games and animation.

Entry requirements

International students

All applicants must meet our general entry and language requirements. Detailed advice for international students is available here:

Research profile

We aim to link strong theoretical perspectives with practical hands-on construction, and provide the hardware and software support to realise this vision.

Supported by the dynamic research culture of IPAB, you can develop robots that learn their own motor control, mimic animal behaviours, or produce autonomous and coordinated team actions.

Alternatively, you can work with systems that interpret real images and video, or generate complex behaviour in animated characters.

Training and support

You carry out your research within a research group under the guidance of a supervisor. You will be expected to attend seminars and meetings of relevant research groups and may also attend lectures that are relevant to your research topic. Periodic reviews of your progress will be conducted to assist with research planning.

A programme of transferable skills courses facilitates broader professional development in a wide range of topics, from writing and presentation skills to entrepreneurship and career strategies.

Facilities

Our two large robotics labs contain a range of mobile platforms, humanoid robots and custom-built actuation systems that attract continuous interest from funders, industry and members of the public.

Recent developments include the application of robotic hardware to prosthetics and assisted living, and a team that competes in the international robot soccer league.

The machine vision lab has facilities for 3D range data capture, motion capture and high-resolution and high-speed video, and the high performance computing needed for graphics is well supported, including hardware partnerships with companies such as NVIDIA.

Funding

Please see Scholarships and Student Funding Services for information about funding opportunities:

Career opportunities

While many of our graduates go on to highly successful academic careers, others find their niche in commercial research labs, putting their knowledge and skills to use in an industry setting.

Several of our recent graduates have set up or joined spin-out robotics companies. Our graphics researchers have strong connections to the media and games industries.

Specific entry requirements

We would expect most of our entrants to have a degree in a computing or engineering field, with strong programming skills.

Further Information

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